AI 25 5 27 7z
Solved a bug in winProbability implementation (replaced the map with an array).Improvements in Shashin theory.New net from stockfish testing framework, slightly better than the original one.Stockfish patch:Remove 'si' StateInfo variable/parameter.Since st is a member of position we don't need to pass it separately asparameter.
AI 25 5 27 7z
While being there also remove some line in pos_is_ok, wherea copy of StateInfo was made by using default copy constructor andthen verified it's correctedness by doing a memcmp.There is no point in doing that.
ShashChess 29Greatly improved Shashin theory:introduced winProbability concept: Shashin position's classificationnow is not only based on the score, but also on the depth/ply.Aligned with Stockfish patch 02/27/23Update default net to nn-52471d67216a.nnue
Improved GoldDiggerStockfish patchFix stack initializationThis fixes a bug where on line 278 the Stack::staticEvals areinitialized to 0. However VALUE_NONE is defined to be 32002 sothis is a bug in master. It is probably due to the calculationof improvement, where staticEval prior to rootPos can be accessed.
ShashChess 26.2Eliminated GoldDigger.Stockfish patchFix bestThread selectionIf multiple threads have the same best move,pick the thread with the largest contribution to the confidence vote.This thread will later be used to display PV, so this patch isabout user-friendliness and/or least surprises, it non-functional for playing strenght.
Stockfish patchCorrectly output lowerbound/upperbound in threaded searchesfixes the lowerbound/upperbound output by taking the alpha,beta bracketinto account also if a bestThread is selected that is different from the master thread.
Instead of keeping track which bounds where used in the specific search,in this version we simply store the quality (exact, upperbound,lowerbound) of the score along with the actual score as information onrootMove.
This table of file signatures (aka "magic numbers") is a continuing work-in-progress. I had found little information on this in a single place, with the exception of the table in Forensic Computing: A Practitioner's Guide by T. Sammes & B. Jenkinson (Springer, 2000); that was my inspiration to start this list in 2002. See also Wikipedia's List of file signatures. Comments, additions, and queries can be sent to Gary Kessler at gck@garykessler.net.
This list is not exhaustive although I add new files as I find them or someone contributes signatures. Interpret the table as a one-way function: the magic number generally indicates the file type whereas the file type does not always have the given magic number. If you want to know to what a particular file extension refers, check out some of these sites:
My software utility page contains a custom signature file based upon this list, for use with FTK, Scalpel, Simple Carver, Simple Carver Lite, and TrID. There is also a raw CSV file and JSON file of signatures.
Tim Coakley's Filesig.co.uk site, with Filesig Manager and Simple Carver. Also, see Tim's SQLite Database Catalog page, "a repository of information used to identify specific SQLite databases and properties for research purposes."
The National Archives' PRONOM site provides on-line information about data file formats and their supporting software products, as well as their multi-platform DROID (Digital Record Object Identification) software.
I would like to give particular thanks to Danny Mares of Mares and Company, author of the MaresWare Suite (primarily for the "subheaders" for many of the file types here), and the people at X-Ways Forensics for their permission to incorporate their lists of file signatures.
Finally, Dr. Nicole Beebe from The University of Texas at San Antonio posted samples of more than 32 file types at the Digital Corpora, which I used for verification and additional signatures. These files were used to develop the Sceadan File Type Classifier. The file samples can be downloaded from the Digital Corpora website.
All information on this page 2002-document.write(new Date().getFullYear()), Gary C. Kessler. Permission to use the material here is extended to any of this page's visitors, as long as appropriate attribution is provided and the information is not altered in any way without express written permission of the author.
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GeForce Experience is updated to offer full feature support for Portal with RTX, a free DLC for all Portal owners. This includes Shadowplay to record your best moments, graphics settings for optimal performance and image quality, and Game Ready Drivers for the best experience. Find out more here.
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GeForce Experience now supports Battery Boost 2.0, which extends battery life while gaming by finding the optimal balance of GPU and CPU power usage, battery discharge, image quality, and frame rates. Battery Boost 2.0 has been totally re-architected, using AI to control the whole platform, all in real time. The result is great playability on battery, with up to 70% more battery life. This feature is supported on new laptops with 4th generation Max-Q Technologies.
Reflex Analyzer now automatically configures itself - making latency measurement a 1-click experience and incredibly easy to use. All gamers have to do is plug their mouse into the Reflex USB port on their Reflex monitor and hit Alt + R. Gamers can switch weapons, use weapons without muzzle flashes, and measure latency while they play the game.
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The following 27 games now have support: Age of Empires II: Definitive Edition, Ancestors The Humankind Odyssey, Atelier Ryza: Ever Darkness & the Secret Hideout, Chernobylite, Cube World, Deliver Us The Moon: Fortuna, Detroit: Become Human, Disco Elysium, Empire: Total War, Football Manager 2020, Mechwarrior 5: Mercenaries, Medieval II: Total War, NBA 2K20, Need For Speed: Heat, Ni no Kuni Wrath of the White Witch Remastered, Path Of Exile, Planet Zoo, Planetside Arena, Plants vs. Zombies: Battle for Neighborville, Red Dead Redemption 2, Rune 2, Secret Neighbor, Star Wars Jedi: Fallen Order, Stranded Sails - Explorers of the Cursed Islands, The Cycle, The Legend of Bum-Bo, and Trine 4 : The Nightmare Prince.
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Press [Alt+F2] and start using Ansel Photo Mode for Deep Rock Galactic, GRIP, Hitman 2, Insurgency Sandstorm, Ride 3, and Shadow of Tomb Raider. Participate in our monthly contest and share on Shot with GeForce.
With GeForce Experience 3.16, we're releasing a new beta feature called Ansel RTX. Ansel RTX expands key Ansel features to hundreds of games, allowing you to add stackable filters, save in HDR format, and even capture up to 8K resolution screenshots using AI on GeForce RTX GPUs. To enable this beta feature, go to "Settings," select "Enable Experimental Features", and press [Alt+F2] to start Ansel Photo mode. 041b061a72